Pixcel was the first UI/UX project that I've ever had. At first, I struggled to develop what I wanted to create for it. The first thoughts I had were:
- An app that allowed users to see local lemonade stands near them. (It was a simple concept, but it brought up a moral gray area, so I decided it was best not to go there for my first project.)
- A redesign of the Google results page (Once again, a simple concept, but this time, it seemed to be a bit much for my first ever UI/UX project. It also brought the possibility of me not making a better layout, so I figured it could be a project that I save for later once I get more experience underneath my belt.)
- A website for Kean University's eSports team. (I had the most passion for this idea since I had been a part of the eSports program for almost a year by then. But the problem was actually the opposite of the last two, where I felt like I didn't have a big enough idea. It also didn't fit the realm of an app on a mobile device. So, once again, it felt that it would be a better project for later.)
So, I was struggling to come up with an idea. I knew I wanted to do something related to eSports because I had the most passion for it. I started to think about what I had to do later that day, and that's when it hit me:
There were a lot of different websites I had to use to keep up with everyone else score and lineup-wise. And it was typical of me to forget which website I needed to go to do a specific action. It got me thinking about how easy it would be to just have a central website to go to.
That's when I realized that I now had my UX project.
Pixcel Project Philosophy
Walkthrough Video of Pixcel Prototype